Diary of a playtester

As you know, a game takes a long time to get to that beautiful piece you bring to the table. And many many versions of the game have come and gone before that – from flimsy notes to sturdy almost finished components. And all along the way playtesters have been needed. From partners in crime and family, to friends, to the greater public. Newbies and seasoned gamers, and of course gamers with all possible tastes. You have to be able to find your target group!

As a reviewer and gamer I will happily playtest a game. Since I’m rather new in the community, and live in a somewhat remote country, I haven’t exactly had many opportunities. Usually playtesting also requires the tester in question to print their own copy of the latest prototype and go from there. And that is always tricky. Now I do have a father with some connections, but I can’t ask him to print deck after deck of cards you know? But during spring I signed up to playtest a game by a Swedish publisher (and I think I should be receiving the finished copy once they get it out on the actual market) and it was good fun bringing it to my student game group and trying to figure out what worked and didn’t. And just recently I stumbled upon a small game that was in the public playtest phase and just looked so darling that I had to give it a go. So I thought, why not start another little thing on the blog. Not a review or a highlight or musings on a specific game topic, but a kind of diary. Or maybe this is just another type of musings? Anyway, let me tell you a little about the two different playtests…

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