Two weeks ago I reviewed the core game of Machi Koro. In that review I said that one of the issues with the base game is the static market, and that the expansions changed this for the better. I have the Deluxe edition of the game which includes both the Harbor Expansion, which we will look at here today, but also Millionaire’s Row which introduces another feature but sticks with the new market that Harbor (it hurts to spell it like that btw) introduced. So, if you have never played Machi Koro before I suggest taking a look at the original post, because I will not go through basic gameplay here today. This will only be a look at the Harbor Expansion and how it changes the gameplay for the better. So let’s jump straight in shall we?
I quite like the unpredictability of dice. And I love the feeling of dice in my hands. Last week we looked at a game all about the dice, this week we’ll reduce the number of dice and up the number of cards. Because this week we have all become mayors of our own small Japanese town, and it’s our job to make it the best town it can be. Machi Koro is a so called engine builder where we as mayors will acquire new establishments for our respective towns, and race the others to first finish certain landmarks that will really put your town on the map. So plow that wheat field and fire up the bakery, because it’s time to play Machi Koro…
I really enjoy dice rolling. And I’m sure a lot of you do too. What I also really love is a good filler. It’s important to have some fun quick games in your collection that you can bring to the table when there’s not much time, or while you wait for people to arrive, or simply when you want something easy. For my birthday this year I got the game Roll For It! and it turned out to be exactly such a game. It’s a push your luck dice chucking game that you can’t seem to just play once. Every time I’ve brought it to the table we’ve gone “Again!” and just started over. It’s something about that combination of luck (and bad luck), dice, and ease. It’s so addictive!
Some people love history, others couldn’t care less. Some people are great at remembering dates, others horrible. I love history but I am atrocious at dates. Luckily exact dates are not integral to archaeology (unlike history, as an academic field) so I’m fine. Now, despite being really bad at dates I got more and more intrigued by a series of small card games completely based around the dates of different events. This series is called Timeline and is currently published by Asmodee. It’s a neat little educational game which is great fun and might even teach you something in the process. So fire up your memory banks and reach back to your school years and well, your own experiences – it’s time to play Timeline!
It’s 1898 and the century is drawing to a close. Her Imperial Majesty Queen Victoria has decided that by the turn of the century, Britain shall have placed a man on the moon and incorporated it into the great British Empire. So time is ticking, and all the Leagues of Adventure wants to be the one who launches that rocket and wins the admiration of the Queen and the Empire. In the game Leagues of Adventure: Rocket Race you all race to the finish line, trying to build the best rocket you can before your opponents and pray lady luck is on your side so that your launch is successful. Now strap on your goggles and gather your best scientists, it’s time to race for the moon!