Machi Koro : build that city!

I quite like the unpredictability of dice. And I love the feeling of dice in my hands. Last week we looked at a game all about the dice, this week we’ll reduce the number of dice and up the number of cards. Because this week we have all become mayors of our own small Japanese town, and it’s our job to make it the best town it can be. Machi Koro is a so called engine builder where we as mayors will acquire new establishments for our respective towns, and race the others to first finish certain landmarks that will really put your town on the map. So plow that wheat field and fire up the bakery, because it’s time to play Machi Koro…

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Roll For It! : an addictive dice rolling game

I really enjoy dice rolling. And I’m sure a lot of you do too. What I also really love is a good filler. It’s important to have some fun quick games in your collection that you can bring to the table when there’s not much time, or while you wait for people to arrive, or simply when you want something easy. For my birthday this year I got the game Roll For It! and it turned out to be exactly such a game. It’s a push your luck dice chucking game that you can’t seem to just play once. Every time I’ve brought it to the table we’ve gone “Again!” and just started over. It’s something about that combination of luck (and bad luck), dice, and ease. It’s so addictive!

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Aquädukt : steal water from your neighbour

Sometimes you buy a game pretty much blindly, based on a recommendation or the art or something else. And sometimes it works, other times it doesn’t. I bought a set of three used games based on a recommendation, and one of them was Aquädukt. In this instance it did work out. If you have looked at other posts on the blog you can probably figure out that I lean way more towards eurogames than american style. And this is very much a euro game. A light one, but 100% euro for sure. You’re in ancient Rome, building a new sprawling city in the beautiful countryside. But as all good Romans know, a house is not worth anything unless it’s provided with water. So as you build your houses you have to make sure the city’s aqueducts reach your house, but not your enemy’s. Ready to get your hands dirty and your feet wet? Let’s get going!

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Kick It! #5 (I’m back!)

Hey everyone! I’m back! I had a great time doing archaeological work in Jordan, and I’ve settled into my new apartment. So back to keeping this baby going! I thought I’d start with some Kickstarter highlights to ease us back into activity, but a new review should hopefully come up next week. I have not been able to reply to any emails you guys might’ve sent yet, but I’ll get to them asap. So let’s have a look at some kickstarters shall we? This week I’ll be highlighting 5 games (instead of three, to make up for the downtime) whose campaigns will be ending soon: a game card game about the Donner Party stuck in the Sierra Nevada, a big co-op set in Victorian London, a quick card game about colonising Mars, a dark but funny game about creating and destroying families, and a classic Japanese abstract strategy made easy for beginners. So let’s go!

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